摘要
游戏是激发并持久保持学习者语言学习兴趣的重要工具,在小学英语课堂中运用广泛。笔者基于对北京市城区某节小学英语观摩课的课堂观察,对英语课堂教学中游戏的运用进行定性分析,发现存在因忽视学生语言水平、偏离语言学习目标、教师主导性过强等原因而导致游戏与语言学习脱节的系列问题。针对以上问题,本文提出围绕语言学习开展游戏、将游戏的语言性与工具性相结合的三条建议:第一,着眼儿童“最近发展区”;第二,厘定语言学习目标;第三,增加学生语言输出量。
As significant tools for motivating games are commonly used in primary school E Normal University, Beijing 100048, China; Normal University, Beijing 100048, China) and maintaining students' interest in langnag nglish classroon's. Based on the first-hand e learning, classroom observation, this paper discusses the divorce of games from language learning in primary school English classroom teaching. The neglect of children's "zone of proximal development (ZPD)", the deviation from language learning aims, and the teacher's strong dominance in the games are the main causes of this problem. The authors thus put forward the following suggestions about how to integrate the linguisticity and instrumentality of the games so as to ensure that games are used for authentic language Iearning: starting with children's ZPD, c
作者
黄丽娇
王岚
Huang Lijiao Wang Lan(Elementary Education College of Capital Elementary Education College of Capita)
出处
《基础教育外语教学研究》
2016年第12期46-48,59,共4页
Foreign Language Teaching & Research in Basic Education
关键词
课堂游戏
语言学习
最近发展区
学习目标
语言输出
output larifying language learning aims and increasing students' language output. classroom game
language learning
zone of proximal development
learning aim
language