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针对集群式演示系统的轮询准实时处理策略

Roulette-cycle Quasi-Real-time Strategy for the Cluster Demo System
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摘要 文章针对声呐集群式仿真演示系统或者处理慢速运动目标的实时处理系统的实时性问题,提出了一种并行轮询式准实时处理策略,通过将模块分配到不同的并行处理节点,并进行编号,每个模块轮询式接收数据并轮询式的将处理结果输出、整合来解决复杂处理模块的实时性问题。通过在声呐仿真演示系统的试验验证,表明该方法实现简单,对硬件资源要求不高,适合仿真演示系统和慢速运动目标的实时处理系统。 This paper proposes a parallel roulette-cycle quasi-real-time strategy to solve the real-time problem of the cluster demo sonar systems or the real-time sonar systems which deal with the low speed targets.The strategy copys the processing module,allocates them to different parallel processing nodes and numbers them.Every module deals with the data in order like roulette,finally integrates the results of all the modules.This method solves the problem of complex processing modules in the real-time system.Through the sonar demo system experiment,it is proved that this method is simple and does not require the high performance equipments,can be applied to the demo systems or the real-time systems dealing with the low speed targets.
出处 《舰船电子工程》 2017年第1期124-126,共3页 Ship Electronic Engineering
关键词 实时处理系统 集群式处理系统 轮询式接收 real-time system cluster processing system cycle receive like a roulette
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二级参考文献2

  • 1陈军,杨致怡.未来海战中的态势感知[J].雷达与对抗,2007,27(1):4-7. 被引量:6
  • 2NATO C3 Technical Architecture (NC3TA)Reference Model for Interoperability. The Hague,Tne Netherland- s :2003http: //www. nc3a. nato. int/index. html (2003).

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