摘要
According to statistics from SuperData,a market research and analysis institution,the global game market had a size of USD 91 billion in 2016.'2016China Game Industry Report'also shows that China's game market contributed a revenue of RMB 165.57 billion in 2016.In this year,Chinese game companies were active in global acquisition,and typical examples include:Tencent acquired Supercell of Finland at a price of USD 8.6 billion,Youzu acquired Bigpoint of German at EUR
According to statistics from SuperData, a market research and analysis institution, the global game market had a size of USD 91 billion in 2016. "2016 China Game Industry Report" also shows that China's game market contributed a revenue of RMB 165.57 bil- lion in 2016. In this year, Chinese game companies were active in global acquisition, and typical examples include: Tencent acquired Supercell of Finland at a price of USD 8.6 billion, Youzu acquired Bigpoint of German at EUR 80 million, and Joyme (Yuexiangfangdeng) together with Jinli Technology set up a RMB-3-billion culture recreation industrial investment fund, to seek for high quality M&A target and potential resources around the world.