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图形处理器中图像处理单元的设计与实现 被引量:4

Design and Implementation of the Image Processing Unit in GPU
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摘要 针对图形处理器中关于图像、纹理的传输、偏移、缩放、映射等操作需求,采用具有泡沫挤压功能的流水线结构以及相同功能单元复用的方法,实现了GPU中图像处理流水线。提高了GPU处理图像的速度,同时减少了电路面积。结果表明,在TSMC 0.13μm CMOS工艺下,电路消耗面积为390 726.09,速度可达200 MHz。现该设计已集成到完整GPU系统中并流片,用经典的测试图像对GPU芯片进行测试:绘制的图像质量与Open GL的运行结果具有可比性;像素填充率可达80 M像素/s,满足实时处理要求。 In view of the image and texture processing requirements of graphics in Graphic Processing Unit (GPU), this paper proposes an image processing pipeline with foam extrusion function and multiplexing same func- tion unit, thus improving the speed of image processing while reducing the circuit area. The design was synthesized under TSMC 0.13 um CMOS technology by Synopsys Design-Compiler. The frequency of this design is up to 200 MHz at a circuit area of 390726.09. The design is integrated into a complete GPU system and the resuhs are compa- rable with the operation results of OpenGL. The pixel fill rate is 80 Mpixels/s, which meets the requirements of real - time processing.
作者 常立博 王琨
出处 《电子科技》 2017年第2期16-21,共6页 Electronic Science and Technology
基金 国家自然科学基金重点项目(61136002) 陕西省科技计划资金资助项目(2011k06-47)
关键词 图像处理 图形处理器 硬件流水线 image processing graphic processing unit hardware pipeline
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