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一种面向目标的软件游戏化分析方法 被引量:6

Goal-oriented Analysis Approach for Software Gamification
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摘要 游戏化是将游戏的设计元素或者机制应用于非游戏环境来激发人们参与某一项活动的积极性.通过将游戏的设计元素和机制引入普通应用软件来实现软件游戏化具有重要意义.它将使得软件的使用过程更有趣味性,进而提升软件的吸引力和竞争力.然而,对于哪些软件适合游戏化,以及如何实现软件游戏化目前仍然缺乏相应的指导方法.针对该问题,从软件需求分析的角度出发,提出一种面向目标的软件游戏化分析方法.该方法为每个需要用户和软件共同参与完成的活动建立由度量和评价等软件游戏化行为所构成的反馈环.该反馈环形成一个正向激励的过程,激励用户积极的参与到软件所支持的活动. Gamification is the process to apply the game design elements and mechanics into the non-game context in order to motivate and engage users in one activity. Integrating game design elements and mechanics into applications to realize software gamification has great significance, since it will make software more interesting and enhance their attractiveness and competitiveness. However, there still lacks the approach to address which software are suitable for galmification and how to gamify them. To solve the issues, this paper proposes a goal-oriented approach from the view of requirement analysis. The approach proposes to build a feedback loop for each software activity which requires users and software to cooperate with each other. Consisting of the gamification behaviors such as measure and evaluation,the feedback loop forms a positive process which motivates users to participate the software activities.
出处 《小型微型计算机系统》 CSCD 北大核心 2017年第4期683-689,共7页 Journal of Chinese Computer Systems
基金 国家自然科学基金项目(91318301,61300035,61402150)资助 中国博士后基金项目(2014M552000)资助 河南省教育厅科技攻关项目(14A520009)资助
关键词 游戏化 软件游戏化 用户需求 游戏元素 正向激励 gamification software gamification user requirements game elements positive motivation
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