期刊文献+

Improved shape from shading without initial information 被引量:1

Improved shape from shading without initial information
原文传递
导出
摘要 The number of constraints imposed on the sur- face, the light source, the camera model and in particular the initial information makes shape from shading (SFS) very dif- ficult for real applications. There are a considerable number of approaches which require an initial data about the 3D ob- ject such as boundary conditions (BC). However, it is difficult to obtain these information for each point of the object Edge in the image, thus the application of these approaches is lim- ited. This paper shows an improvement of the Global View method proposed by Zhu and Shi [1]. The main improvement is that we make the resolution done automatically without any additional information on the 3D object. The method in- volves four steps. The first step is to determine the singular curves and the relationship between them. In the second step, we generate the global graph, determine the sub-graphs, and determine the partial and global configuration. The proposed method to determine the convexity and the concavity of the singular curves is applied in the third step. Finally, we apply the Fast-Marching method to reconstruct the 3D object. Our approach is successfully tested on some synthetic and real im- ages. Also, the obtained results are compared and discussed with some previous methods. The number of constraints imposed on the sur- face, the light source, the camera model and in particular the initial information makes shape from shading (SFS) very dif- ficult for real applications. There are a considerable number of approaches which require an initial data about the 3D ob- ject such as boundary conditions (BC). However, it is difficult to obtain these information for each point of the object Edge in the image, thus the application of these approaches is lim- ited. This paper shows an improvement of the Global View method proposed by Zhu and Shi [1]. The main improvement is that we make the resolution done automatically without any additional information on the 3D object. The method in- volves four steps. The first step is to determine the singular curves and the relationship between them. In the second step, we generate the global graph, determine the sub-graphs, and determine the partial and global configuration. The proposed method to determine the convexity and the concavity of the singular curves is applied in the third step. Finally, we apply the Fast-Marching method to reconstruct the 3D object. Our approach is successfully tested on some synthetic and real im- ages. Also, the obtained results are compared and discussed with some previous methods.
出处 《Frontiers of Computer Science》 SCIE EI CSCD 2017年第2期320-331,共12页 中国计算机科学前沿(英文版)
关键词 shape from shading SFS image formation equation LEVEL-SET graphs theory 3D reconstruction. shape from shading, SFS, image formation equation, level-set, graphs theory, 3D reconstruction.
  • 相关文献

参考文献2

二级参考文献105

  • 1Kajiya J T. The rendering eqnation. SIGGRAPH Comput. Graph., 1986, 20(4): 143-150.
  • 2Jensen H W. Realistic image synthesis using photon mapping. Natick, MA: A. K. Peters, Ltd., 2001.
  • 3Wald I, Mark W R, Giinther J, Boulos S, lze T, Hunt W, Parker S G, Shirley P. State of the art in ray tracing animated scenes. Computer Graphics Forum, 2007, 28(6): 1691-1722.
  • 4Ritschel T, Dachsbacher C, Grosch T, Kautz J. The state of the art in in- teractive global illumination. Computer Graphics Forum, 2012, 31 (1): 160-188.
  • 5Lafortune E P, Willems Y D. Bi-directional path tracing. In: Proceed- ings of ACM SIGGRAPH. 1993, 145-153.
  • 6Keller A. Instant radiosity. In: Proceedings of the 24th Annual Confer- ence on Computer Graphics and Interactive Techniques, SIGGRAPH '97. 1997, 49-56.
  • 7Jensen H W, Christensen N J. Photon maps in bidirectional Monte Carlo ray tracing of complex objects. Computers & Graphics, 1995, 19(2): 215-224.
  • 8Ward G J, Rubinstein F M, Clear R D. A ray tracing solution for diffuse interreflection. SIGGRAPH Comput. Graph., 1988, 22(4): 85-92.
  • 9Ward G J, Heckbert P S. Irradiance gradients. In: Proceedings of 3rd Eurographics Workshop on Rendering. 1992, 85-98.
  • 10K~iv~nek J, Gautron R Ward G, Jensen H W, Christensen P H, Tabel- lion E. Practical global illumination with irradiance caching. In: Pro- ceedings of ACM SIGGRAPH, 2008, 60:1450:20.

共引文献1

同被引文献10

引证文献1

二级引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部