摘要
针对企业品牌建设的困局与诱因,建立了以企业和政府为主要博弈主体的演化博弈模型;通过对动态博弈系统的局部稳定性分析以及各因素变量对系统演化行为的影响分析,提出了可能的控制方法,以此作为突破企业自主知识产权品牌建设困局的依据。
In this paper,a game model is built as the main objects of enterprises and government basing on dilemmas and reasons for enterprises' brand building.Through the local stability analysis of the dynamic game system as well as the impact analysis of each factor to variable behavior of the system evolution,the possible control methods as the basis for breaking through the dilemma are put forward in independent intellectual property brand building.
作者
郭本海
张笑腾
GUO Ben-hai ZHANG Xiao-teng(School of Management, Jiangsu University, Zhenjiang 212013, China)
出处
《广义虚拟经济研究》
2017年第1期10-18,共9页
Research on the Generalized Virtual Economy
基金
广义虚拟经济研究专项资助项目[项目编号:GX2011-1027(M)]
国家自然基金项目(71173106
71673119)
关键词
自主知识产权品牌
困局
演化博弈
自主创新
Independent Intellectual Property Rights Brand
Dilemma
Evolutionary Game
Autonomous Innovation