摘要
文章关注于建筑学在游戏虚拟空间中的应用,以建筑这一场所要素在虚拟空间构成中的功能属性为切入点,对建筑在现实与游戏虚拟空间中的不同属性进行对比,探讨了建筑在游戏虚拟空间场所建构中的角色,从而提出了其四大主要功能属性和五大次要属性,并结合游戏案例进行阐述。
This paper focuses on the application of architecture in the virtual space of the game, and compares the different attributes of the building in the virtual space with the functional attributes of the virtual elements in the virtual space,and the role of architecture in it ,At last, put forward its four major functional attributes and five secondary attributes, combining with the game case to elaborate.
出处
《建筑与文化》
2017年第5期83-85,共3页
Architecture & Culture
关键词
电子游戏
建筑
虚拟空间
场所建构
Video games
Architecture
Virtual space
Game scene design