摘要
文章调研了我国信息素养教育游戏的研究与实践现状,选取清华大学、武汉大学、湖南大学、台湾大学等高校图书馆的相关游戏案例进行分析,最后从组建开发团队、确立设计原则、设计剧情和关卡、评估与推广、加强品牌化建设等方面设计了信息素养教育游戏的实施方案。
The article investigates the research and practice of information literacy education games in China, and the games designed by four university libraries were chosen to make case study. Then an implementation plan of informa- tion literacy education games was made including the following aspects: a development team, design principles, the plot and levels, assessment and promotion, and brand development.
出处
《图书与情报》
CSSCI
北大核心
2017年第2期91-96,16,共7页
Library & Information
关键词
高校图书馆
信息素养教育游戏
图书馆游戏
游戏设计
university library
information literacy education games
library games
game design