摘要
虚拟现实(virtual reality,VR)是近年来应用于交互影视和游戏领域中的重要技术.VR以其特有的沉浸感、交互性和构想性革新了影视游戏领域,并显著提升了用户的体验效果.概括归纳了VR在影视游戏领域的前沿应用,包括电影短片、纪录片、宣传片、娱乐游戏、教学应用、医疗和心理学交互应用等.按交互等级可以将它们分为全景交互、剧情交互和完全交互.对VR交互内容面临的瓶颈以及VR技术尚有的缺陷进行了分析,包括VR电影存在的瓶颈、当前VR游戏及VR设备存在的问题等.最后展望了VR技术未来的发展方向.
Virtual reality (VR) is an important technology widely applied in interactive film and video games. Due to its immersive sense, interactivity and conception, virtual reality has changed the industry of interactive film and video game, and significantly improves the user experience. This paper briefly summarizes the state-of-the-art applications in film and video games industry including short films, documentaries, promos, games, educational applications, medicine, psychological interaction, etc. According to interaction level, applications of VR can divided into panoramic interactions, plot interactions, and complete interaction. The bottlenecks of VR interactive contents and the problems of current VR technology including the bottlenecks of VR films, the problems of current VR games and VR devices and analyzed. Finally, prospects of possible developments of VR in the future are given.
出处
《上海大学学报(自然科学版)》
CAS
CSCD
北大核心
2017年第3期342-352,共11页
Journal of Shanghai University:Natural Science Edition
基金
上海市科委"科技创新行动计划"高新技术领域资助项目(17511103200)
上海大学电影学高峰学科和上海电影特效工程技术研究中心资助项目(16dz2251300)
关键词
虚拟现实
沉浸式VR
交互影视艺术
交互游戏
交互级叙事
virtual reality (VR)
immersive VR
interactive film art
interactive game
interactive narration