期刊文献+

压力性生活事件与留守儿童网络游戏成瘾:自尊的调节作用 被引量:6

Stressful Life Events and Internet Gaming Disorder among Left-Behind Children:The Moderating Effect of Self-Esteem
下载PDF
导出
摘要 网络游戏成瘾会导致儿童青少年学业成绩不佳、身心功能受损甚至自杀等一系列消极发展结果。采用压力性生活事件量表、自尊量表和网络游戏成瘾问卷对337名留守儿童进行调查,考察了压力性生活事件与留守儿童网络游戏成瘾的关系,以及自尊在其中的调节作用。结果发现:(1)压力性生活事件与留守儿童网络游戏成瘾显著正相关;(2)自尊风险可显著增强压力性生活事件对留守儿童网络游戏成瘾的促进效应。这表明,压力性生活事件是留守儿童网络游戏成瘾的重要风险因素,而自尊则会放大这一效应。为此,有效的实践干预应特别关注压力性生活事件较多且自尊较高留守儿童的网络游戏成瘾问题。 Internet gaming disorder (IGD) usually leads to a series of negative development results among children including the problem of worse academic performance, damage to their physical and mental health, even the suicide. Appling the anonymous questionnaires about stressful life events, self-esteem, and IGD to 337 left- behind children, which focuses on the relationship between stressful life events and IGD in left-behind children, and the moderating effect of self-esteem in it. The results show that: ( 1 )Stressful life events are positively related to IGD significantly. (2)High self-esteem increase the risk effect of stressful life events acting on IGD. From above conclusions,it indicates that stressful life event is an important risk factor in IGD among left-behind children, and this effect may be amplified by high self-esteem. Therefore, the more attention of effective interventions should be paid to the problem of IGD among left-behind children who have more stressful life events and high self-esteem.
作者 魏昶 罗清华
出处 《教育测量与评价》 2017年第6期45-51,共7页 Educational Measurement and Evaluation
关键词 留守儿童 压力性生活事件 自尊 网络游戏成瘾 left-behind children, stressful life events, self-esteem, internet gaming disorder( IGD )
  • 相关文献

参考文献9

二级参考文献186

共引文献906

同被引文献92

引证文献6

二级引证文献45

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部