摘要
为了实现音乐交互游戏,在学习和掌握Unity3D知识的基础上,研究碰撞检测技术、节奏分析技术、精灵动画技术及人机交互技术,从而实现场景漫游,音频特效等功能。为了增加游戏的可玩性,研究Ableton Live专业音序器的应用,来分析音乐的节奏并提取标记,将Audition观察到的音乐波形图融合到游戏中,从而考察用户对音乐节奏的把握、手指的反应及眼力。经证明,该游戏具有较好的运行效果,能够引起玩家的兴趣。
In order to achieve music interactive game, research collision detection technology, rhythm analysis technology, wizard animation technolo- gy and human-computer interaction technology on the basis of learning and mastering the knowledge of Unity3D, thus achieves scene roam- ing, audio effects and other functions. In order to increase the game's playability, studies the application of Ableton Live professional se- quencer and analyzes the rhythm of the music and extracts the mark, merges the music waveforms into the game which Audition observed, thus examines the user's grasp of the rhythm of the music, finger reaction and eye. It is proved that this game has a good running effect and causes the player's interest.
出处
《现代计算机》
2017年第13期62-65,共4页
Modern Computer
基金
大学生科研训练项目(No.XN024-93)
关键词
节奏分析
碰撞检测
精灵动画
Rhythm Analysis
Components Collision
Wizard Animation