摘要
设计实现了一个基于VRML的虚拟家园,其中使用VRML和X3D建立了户外户内模型以及用户化身,并在此基础上研究了纹理映射、场景优化以及场景交互等技术问题。同时,结合Java Script脚本和路由语句实现了户外与户内场景交互控制的功能,运用视点动画技术实现了用户化身始终以面向场景的第一视点,引领用户从户外走向户内的漫游功能。这种以第一视点漫游场景的功能增强了虚拟家园的交互性和沉浸感。
This paper designed a VRML-based virtual home system, and VRML and X3D was created in which the outdoor and indoor models and avatars. What's more, on the basis of texture mapping, it studied a series of technical problems such as the scene optimization and the interactive scene. Meanwhile, combined with JavaS- cript and route statement to achieve interactive and controlled function, and by using viewpoint animation tech- nology from which avatar leads user outdoor to indoor , always first viewpoint-oriented scenes. The function which is first viewpoint-oriented enhanced interaction and immersion of Virtual Home.
出处
《安阳工学院学报》
2017年第4期75-78,共4页
Journal of Anyang Institute of Technology
关键词
虚拟现实技术
场景建模
漫游
交互
virtual reality technology
scene modeling
roaming
interaction