摘要
电子竞技伴随它的趣味性、征服性和团队性特点的不断显现,越来越引起大家的关注。电子竞技专业也从无到有走到高等教育专业建设发展的舞台。本文从电子竞技专业内涵与电子竞技相关人才的培养目标出发,重点描述了当前电子竞技行业主要包含的职业类型,分析了电子竞技项目中职业选手以及教练这两种就业方向在当前社会竞争中存在局限性,分析赛事解说作为从业者通过学校训练后所具备的竞争优势,得出高校培养电子竞技专业学生应当将重点偏向不直接参与竞技活动的第三种从业人员。
With the interesting, conquering and team characteristics, E-sports has attracted more and more attention. E-sports majors also come to the stage of University education. Based on the connotation of E- sports and the training target of E-sports talents, this paper describes the types of occupations in the e- sports. This article analyzes the limitations of the E-sports player and E-sports coaches in the current social competition,and analyzes the competitive advantages of electronic sports commentary through school training . It is concluded that college students majoring in E-sports should focus on third practitioners who are not directly involved in competitive activities.
出处
《山东农业工程学院学报》
2017年第9期176-179,共4页
The Journal of Shandong Agriculture and Engineering University
基金
安徽省重大教学改革研究项目"地方高校应用型管理类专业实践教学模式探讨"(项目编号:2014zdjy135)
关键词
电子竞技
培养方向
三种从业方式
sheep
Electronic sports
Training direction
Three ways of