摘要
为解决飞行模拟器及一些三维全息投影模拟器中对三维地形地貌的模拟要求,文中构建了一种曲面插值细分规则,并将该细分规则应用于地形地貌的仿真。通过调整插值多项式的参数生成理想的地形形状。实验表明,该方法为简单、快速模拟自然地形地貌仿真提供了一种有效手段。
To meet the demand for simulating the 3D landform of flight simulator and other 3D holographic projection simulators, a curved surface interpolation subdivision rule was constructed and applied. The ideal terrain could be generated by adjusting the parameters of the interpolation polynomial. The rule is proved to be an easy, ast and effective way oflandform simulation.
出处
《辽东学院学报(自然科学版)》
CAS
2017年第3期224-229,共6页
Journal of Eastern Liaoning University:Natural Science Edition
关键词
细分法
细分规则
插值细分法
地形地貌模拟
subdivision
subdivisionrule
interpolation subdivision
landformsimulation