4Biocca, F. (1997). The Cyborgs dilemma: Embodiment in virtual environments[ C]. Cognitive Technology, International Conference on. IEEE Computer Society.
5Black, J. B., Segal, A., Vitale, J., & Fadjo, C. L. (2012). Embodied cognition and learning environment design [ A]. In Jonassen, D. , & Land, S. , Theoretical Foundations of Learning Envi- ronment[ C ]. New York : Routledge : 198-223.
6Garbarini, F. , & Adenzato, M. ( 2004 ). At the root of em- bodied cognition: Cognitive science meets neurophysiology [ J ]. Brain and Cognition, 56( 1 ) : 100-106.
7Heidegger, M. ( 2009 ). The question concerning technology [ A]. In Hanks, C. , Technology and Values: Essential Readings[ C]. New York: John Wiley & Sons:99-113.
81 Lombard, M. , & Ditton, T. (1997). At the heart of it all: The concept of presence[ J]. Journal of Computer-Mediated Communica- tion, 3 ( 2 ). Retrieved from http://onlinelibrary, wiley, com/doi/lO. llll/j. 1083-6101. 1997. tb00072, x/fall.
9Loomis, J. M. , Blascovich, J. J. , & Beall, A. C. (1999).Immersive virtual environment technology as a basic research tool in psychology[ J ]. Behavior Research Methods, Instruments, & Computers, 31 (4) : 557-564.
10Moran, D. (2000). Heidegger' s critique of husserl' s and brentano' s accounts of intentionality[ J ]. Inquiry, 43 ( 1 ) : 39-65.