摘要
一直以来,高等教育面临课程乏味、参与度不高等问题。近年来,游戏化通过提高用户参与度,提供用户沉浸感等方式,在教育、商业等领域已取得明显的成效。然而与国外相反,国内游戏化研究主要集中在幼儿和中小学教育中,从学科来看,英语教育游戏化研究和应用更加缺乏。因此,本文在梳理游戏化及相关概念的基础上,论述了大学英语教学游戏化的可行性,并从实践的角度探索了该学科游戏化的三种方案,以期为升级大学教学拓宽思路。
Higher Education has been criticized for boring classes and low participation, while Gamification in business and education has received worldwide attention recently. It helps improving participation and providing flow experience for users. Yet its application in Higher Education has been scarce domestically, so does its use in English Education. Hence this paper, from the perspective of feasibility and practice, discusses the gamification in English Education in hope of leveling up Higher Education through gamification.
出处
《成都中医药大学学报(教育科学版)》
2017年第2期27-30,85,共5页
Journal of Chengdu University of Traditional Chinese Medicine:Educational Science Edition
关键词
游戏化
英语高等教育
可行性
实践方案
Gamification
English higher education
Feasibility
Practice scheme