摘要
介绍了基于WebGL的三维矿山巷道系统的架构,研究了数据源处理、巷道拓扑网络构建、巷道模型构建等基础问题,分析了数据预处理与清洗、规则建模、数据格式转换、二三维视图对应、路径分析等关键技术。该系统实现了三维巷道可视化并维持了三维巷道的拓扑关系。
Architecture of three-dimensional mine roadway system based on WebGL was introduced,basic problems of data source processing,roadway topology network construction and roadway model construction were studied,and data preprocessing and cleaning,rule modeling,data format conversion,two-dimensional and three-dimensional view correspondence,path analysis and other key technologies were analyzed.The system achieves three-dimensional roadway visualization and maintains three-dimensional roadway topological relations.
出处
《工矿自动化》
北大核心
2017年第11期70-74,共5页
Journal Of Mine Automation
基金
中国煤炭科工集团有限公司科技创新基金资助项目(2014MS032)
中煤科工集团重庆研究院青年创新基金资助项目(2014QNJJ06)
关键词
数字矿山
三维巷道
巷道空间拓扑关系
WEBGL
数据清洗
路径分析
digital mine
three-dimensional roadway
topology relationship of roadway space
WebGL
data cleaning
path analysis