摘要
针对当前三维场景渲染中存在的始终采用高分辨率纹理造成纹理内存浪费,影响三维场景的实时操作,提出了基于LOD纹理映射的三维场景实时渲染技术,并阐述了该技术的实现手段,同时应用Open GL语言进行算法的实验研究,实验表明应用LOD纹理映射技术能够优化纹理内存,提高三维场景实时渲染速度.
The current problem is that the 3 D scene rendering always uses high resolution texture to cause the waste of texture memory,therefore affecting the real-time operation of 3 D scene. This paper presents the real-time rendering technique of 3 D scene based on LOD texture mapping,meanwhile illustrates the implementation of this technique and uses Open GL to realize the algorithm.
出处
《闽江学院学报》
2017年第5期56-61,共6页
Journal of Minjiang University