期刊文献+

游戏作为叙事媒介的可能性 被引量:2

下载PDF
导出
摘要 学界对于现代电子游戏的研究最早从关于游戏与叙事的关系上入手。首先介绍了叙事游戏的起源,然后梳理了西方一些关于游戏叙事的学术观点。提出了游戏可以作为一个形式完整的叙事媒介的观点。通过广义叙事文本的定义,区分了游戏中的两个叙事维度:玩家视角与游戏预设文本。对游戏能否作为一个形式完整的叙事媒介的考察标准正是基于这两个的叙事维度的重合度。
作者 肖敬远
出处 《现代商贸工业》 2017年第35期59-61,共3页 Modern Business Trade Industry
  • 相关文献

二级参考文献25

  • 1Buckles Mary Ann.Interactive Fiction: The Computer Storygame' Adventure'[2]. PhD Dissertation. University of California San Diego, 1985.
  • 2Brenda laure. Computer as theater [M]2nd. New York : Addison-wesley , 1993.
  • 3Janet Murray. Hamlet on the holodeck.. The Futuer of narrative in Cyberspace[M]. New York: Free Press 1997.
  • 4Gonzalo Frasca. Videgame of the oppressed: videogames as a means for critical thinking and debate, MA thesis, Georgia Insitute of Technology, School of Literature , Communication and Culture.
  • 5Gonzalo Frasca. “Rethinking agency and immersion:playing with videogame characters “ [J/OL]. Presented at SIGGRAPH 2001 http//www. ludolgy. org.
  • 6Henry Jenkins. “Game Design as Narrative Architecture. “In Pat Harrington and Noah Wardrip-Fruin , eds, First Person.. New Media as Story, Performance, and Game[M]. Cambridge: MIT Press, 2003.
  • 7Ryan Marie-Laure. “Beyond Myth and Metaphor.. The Case of Narrative in Digital Media'[J/OL]. Game Studies 2001, 01(01). http;//www. gamestudies. org/0101/ryan/.
  • 8Julian Kucklich. “Video Games and Configurative Performances“ in Mark J. P. Wolf and Bernard Pert'on. eds. The Video Game Theory Reader New York: Routledge, 2003.
  • 9Chris Craford. The Art of Computer Game Desigm [J/OL] . htt://www. vancouver. wsu. edu/fac/Peabody/game-book/Coverpage. html.
  • 10Ted Friedman. “Making dense of software: Computer Games and interactive“ in Steven G. Jones ed. CyberSociety.. Computer-Mediated Communication and Community. Thousand Oaks CA: Sage Publications, 1995.

共引文献28

同被引文献22

二级引证文献3

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部