摘要
人体运动的仿真模拟是虚拟现实、增强现实和混合现实等领域的重要研究内容。本文通过Kinect设备扫描得到人体运动骨骼数据,根据骨骼矢量变化计算三维虚拟人体的骨骼的旋转角度,利用骨骼皮肤绑定技术实现人体的动态模型,并使用定时器控制三维人体模型的动态刷新,从而完成真实人体行走姿态的模拟。实验表明通过Kinect采集得到的人体运动数据可以实时驱动三维人体模型,完成人体行走姿态的模拟。
Simulation of human motion simulation is an important part of virtual virtual reality, realism and mixed reality. In this paper, the human skeletal data is scanned by Kinect device, and the rotation angle of the skeleton of the 3 D virtual human body is calculated according to the skeletal vector change. The dynamic model of the human body is realized by using the bone skin binding technique and the dynamic correction of the 3 D human body model is controlled by the timer. Complete the simulation of the real human walking attitude. Experiments show that the human body motion data collected by Kinect can drive the 3 D human body model in real time to complete the simulation of human walking attitude.
出处
《数字技术与应用》
2017年第10期58-61,共4页
Digital Technology & Application
基金
2017年北方工业大学大学生科技活动项目资助
关键词
三维动态模型
动作捕捉
人体姿态模拟
人体动画
Three-dimensional dynamic model
motion capture
human gesture simulation
human animation