2Smisek J, Jancosek M, Pajdla T. 3D with Kinect[ C]// Proceedings of the 2011 IEEE International Conference on Computer Vision Workshops. 2011 : 1154-1160.
3Scherer R, Moitzi G, Daly I, et al. On the use of games for noninvasive EEG-based functional brain mapping [ J ]. IEEE Transactions on Computational Intelligence and AI in Games, 2013,5 ( 2 ) : 155-163.
4Verma H V, Aggarwal E, Chandra S. Gesture recognition using Kinect for sign language translation [ C ]// IEEE 2nd International Conference on Image Information Processing. 2013:96-100.
5Tan G, Archambauh P S, Levin M F. Evaluation of Kinect skeletal tracking in a virtual reality rehabilitation system for upper limb hemiparesis [ C ]// 2013 International Confer- ence on Virtual Rehabilitation. 2013:164-165.
6Newcombe R A, Izadi S, Hilliges O, et al. KinectFusion: Real-time dense surface mapping and tracking [ C ]// Pro- ceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality. 2011:127-136.
7Izadi S, Kim D, Hilliges O, et al. KineetFusion: Real- time 3D reconstruction and interaction using a moving depth camera[ C]// Proceedings of the 24th Annual ACM Sym- posium on User Interface Software and Technology. 2011 : 559 -568.
8Curless B, Levoy M. A volumetric method for building complex models from range images [ C ]// Proceedings of SIGGRAPH 1996. 1996:303-312.
9Tomasi C, Manduchi R. Bilateral filtering for gray and col- or images[ C ]// Proceedings of the 6th International Con- ference on Computer Vision. 1998:839-846.
10Besl P J, Mckay N D. A method for registration of 3-D shapes[ J ]. IEEE Transactions on Pattern Analysis and Machine Intelligence, 1992,14(2) :239-256.