摘要
通过分析信息素养和游戏化的关系,论证信息素养游戏化的可行性和必要性,在对美国大学图书馆实例介绍的基础上,提出并分析包括图书馆自身、用户行为分析、内容、机制和游戏情节在内的信息素养游戏化实践的成功要素,同时对其应用前景进行探析。
Through analyzing the relationship between information literacy and gamification,this article demonstrates the feasibility and necessity of information literacy gamification,and then based on the examples of university libraries in America,analyzes the information literacy gamification's successful factors such as libraries,user behavior analysis,contents,mechanism and game plot elements,then analyzes its application prospects.
出处
《四川图书馆学报》
2017年第6期90-92,共3页
Journal of The Library Science Society of Sichuan
关键词
美国
高校图书馆
信息素养
游戏化
information literacy
gamification
university library