摘要
以罗伯特·罗以及托德·温科勒的观点为参照,提出了交互式电子音乐的信号处理流程的实时表演数据化、数据接收与分析、数据处理、内容输出等四个步骤,并简要介绍目前常用的两款交互音乐软件。
With Robert Rowe and Todd Kohler's point of view as the reference temperature, the author puts forward tbur steps of signal processing flow of interactive electronic music, such as real-time performance data processing, data receiving and analysis, data processing and content output. Meanwhile, two commonly used interactive music softwares are briefly introduced.
出处
《演艺科技》
2017年第12期45-48,共4页
Entertainment Technology
关键词
交互式电子音乐
交互过程
数字化
交互音乐软件
硬件加速器
interactive electronic music
interactive process
digitalization
interactive music software
hardware accelerator