摘要
目的将游戏化设计理念引入图书阅读软件的设计当中,探究青少年图书阅读软件的游戏化设计方法,为此类软件的设计提供新的思路。方法从自我决定理论出发,研究青少年对游戏化的心理需求,采用调查问卷的方法了解青少年的阅读习惯、阅读行为、阅读偏好和游戏化需求程度,总结出青少年图书阅读软件的游戏化设计方法。结论青少年图书阅读软件的游戏化设计,需要满足青少年的自主需求、社交需求和能力需求3个方面的需求,以满足这3个需求作为设计的出发点,可以激发用户的读书兴趣,对青少年自主读书起到激励,的作用。
This study aims to introduce the gamification design concept into the design of the book reading application and explore the gamification design method of book reading application for teenagers,which can provide a new idea for the design of such kind of application.The gamification design method of book reading application for teenagers is summed up by studying their psychological needs of gamification based on the theory of self-determination and getting their reading habits,reading behaviors,reading preferences and the degree of the gamification needs by means of questionnaire.The gamification design of book reading application for teenagers needs to meet teenagers' demands of independent needs,social needs and capacity needs.Design which can meet these requirements will stimulate the user's interest in reading and guide teenagers to read more books.
出处
《包装工程》
CAS
北大核心
2018年第2期89-94,共6页
Packaging Engineering
关键词
图书阅读软件
游戏化
自决理论
心理需求
book reading application
gamification
self-determination theory
psychological demand