摘要
[目的/意义]探索高校图书馆新生入馆教育中的VR技术应用,缓解图书馆入馆教育压力,提升入馆教育教学质量。[方法/过程]利用CNKI数据库对高校图书馆新生入馆教育的中文文献进行定性和定量分析,探明其发展趋势。分析VR技术的应用特性,探索新生入馆教育中VR技术应用的必要性与可能性。最后有针对性地分析了该技术应用的局限性以及不足之处。[结果/结论 ]提出借助VR技术激发教育思维创新,以VRML三维建模完美呈现虚拟环境,利用360°全景展示虚拟现实,用可穿戴及便携设备助力用户智能感知等技术应用的设想思路。指出VR技术应用势在必行,但在VR技术资源及经费、馆员技术素养及服务素养、新生适应性等方面仍存在问题。
[Purpos€^significance]The paper is to explore the application of VR technology in library entry education for university freshmen, so as to relieve the pressure of library entry education and raise the teaching quality of entry education. [ Method/process ] The paper uses CNKI database to make qualitative and quantitative analysis of Chinese documents about library entry education for u-niversity freshmen in order to probe its development trend. And it analyzes the application characteristics of VR technologies to explore the necessity and possibility of applying them in library entry education for university freshmen. Finally, it analyzes limitations of the application of VR technology accordingly. [Result/conclusion] It puts forward imagines and thoughts of technical application such as: using VR technology to promote educational thinking innovation, presenting virtual environment perfectly by 3D modeling with VRML, using 360& panorama to show the virtual reality, and realizing users ( IntelliSense with the wearable and portable device. And it points out that the application of VR technology is imperative, but there still exist some problems in VR technology resources and funds, li-brarian (s technological literacy and services, the adaptability of university freshmen, and so on.
出处
《情报探索》
2018年第2期79-83,共5页
Information Research
基金
安徽师范大学人才培育基金项目"基于非正式学习理念的高校图书馆新生教育探索"(项目编号:2017xjj67)研究成果
关键词
虚拟现实
技术应用
新生入馆教育
高校图书馆
用户培育
virtual reality (VR)
technology application
library entry education for university freshmen
university library
user train-ing