摘要
VR作为一个以沉浸式体验为主要特点的计算机仿真系统,可以创建和体验虚拟世界,从传统动画到VR动画,叙事的侧重点从讲述故事转变为互动体验,如何利用这种新兴载体讲故事,是目前行业内一个基本空白的状态,叙事的方式更多的注意力是在故事和体验之间找平衡。本文从传统电影美学视角考察VR动画作品,探讨对运用于动画的VR叙事提出一些问题和设想,从而进一步探寻新技术应用的价值点和未来发展新方向。
VR as an immersive experience as the main characteristics of the computer simulation system, you can create and experience a virtual world, from traditional animation to VR animation, the emphasis of the narrative from telling the story to interactive experience, how to use this new carrier, is currently the industry is a basic state of blank, narrative way more attention is to find a balance between stories and experience. This paper investigate VR animation works from the perspective of traditional film aesthetics, discusses the use of VR in animation narrative and plans are put forward some problems, so as to further explore the value of the application of new technology and new trend of future development.
出处
《创意与设计》
2017年第6期85-89,共5页
Creation and Design
基金
2018年度上海理工大学人文社科培育基金项目(项目编号:SK18YB04)的阶段性成果
关键词
虚拟现实
视觉互动
电影美学
Virtual reality visual interaction film aesthetics