摘要
[目的/意义]针对新生代用户群体对信息检索系统的需求,提出一种游戏化信息检索系统的理论模型,实现激发用户使用检索系统的兴趣,支持用户的信息检索与交互以及鼓励用户持续使用的目标。[方法/过程]基于游戏化基础理论、相关框架及信息检索系统的机制,对不同游戏元素进行组合,在考虑不同游戏元素与规则之间关系的前提下,设计具有特定功能的模块,实现游戏元素在非游戏情境中的应用。[结果/结论]为构建游戏化信息检索系统的理论模型,确定20种游戏元素,并按其功能进行组合,设计出12类游戏模块,包括5类简单模块和7类复合模块,使信息检索系统具备游戏功能。提出的构建思路和理论模型弥补"-3前游戏化信息检索领域研究的不足,为开发游戏化信息检索系统及后续的相关研究提供了理论框架。
[ Purpose/significance] To satisfy the needs of new generation for information retrieval (IR)systems, the article proposes a module-based theoretical model of gamification IR system. This model aims to achieve multiple goals, including stimulating users' interest in IR systems, supporting users' information searching and interaction as well as con- tinuous use. [ Method/process ] Based on the basic theory, relevant framework and element action mechanism of gamifi- cation, the article combined different game elements. Then, according to the relationships between game elements and re- lated rules, it designed modules with specific functions that game elements can be applied to the non-game situation. [ Re- suit/conclusion ] In order to establish the theoretical model of game information retrieval system, we selected twenty game elements and combined them according to their functions. Then, we designed twelve types of game modules, including five simple modules and seven compound modules. These modules make IR systems have the game function. Both construct i- deas and theoretical models make up the deficiency of research in the field of gamification IR, and pave a way for the de- velopment of gamified IR systems and further related studies.
出处
《图书情报工作》
CSSCI
北大核心
2018年第6期69-76,共8页
Library and Information Service
基金
南开大学亚洲研究中心项目“新生代信息用户与游戏化系统交互信息行为研究”(项目编号:AS1505)研究成果之一
关键词
游戏化
游戏元素
信息检索系统
gamification game elements information retrieval systems