摘要
在阐述数字叙事领域互动理论的基础上,借鉴美国学者玛丽-劳尔·瑞安(Marie-Laure Ryan)的"数字文本用户参与层理论",分析超文本小说、互动游戏、虚拟游戏等数字叙事中的用户参与行为。指出随着用户参与数字叙事深度和广度的加强,用户的参与行为在整个故事生成中的作用更加重要,但用户的参与行为始终受到故事情节和数字叙事系统的制约。
On the basis of introducing interaction theory in the field of digital narrative, the paper analyzes user' s participating behavior in digital narrative such as hypertext fiction, interactive games, virtual games and so on. With "User Participation Layers theory in Digital Narrative Texts" , which was put forwarded by Marie- Laure Ryan. With user's participating depth and breadth increasing in digital narrative, the role of user's participation in the whole story is becoming more and more important, while user' s participation is always constrained by storyline and digital narrative system.
作者
陈兵
Chen Bing(School of Information Management, Wuhan University, Wuhan, 43007)
出处
《出版科学》
CSSCI
北大核心
2018年第2期92-95,共4页
Publishing Journal
关键词
数字叙事
用户参与
互动性
数字出版
Digital storytelling User participation Interactivity Digital publishing