摘要
三维虚拟数字校园系统采用了Unity引擎作为开发工具,Unity主要用于开发丰富的2D、3D、VR及AR的交互式内容,主要使用C#作为开发语言,在系统设计过程中主要用到了VR眼镜的准心交互,其涉及的关键技术是射线碰撞原理。
The 3D virtual digital campus system uses the Unity 3D engine as a development platform, Unity 3D is mainly used for thedevelopment of interactive content in 2D or 3D, VR and AR. The development mainly use C# as a development language, in theprocess of system design mainly uses VR glasses quasi heart interaction, the key technology is ray collision principle.
作者
周鹏程
ZHOU Peng-cheng (Hunan Industry Polytechnic, Changsha 410208, China)
出处
《电脑知识与技术》
2018年第3期183-184,共2页
Computer Knowledge and Technology
基金
多平台三维实景数字校园原型系统开发(GYKYZ2014005)
基于移动平台的3D虚拟数字园区原型系统开发(14C0370)
关键词
UNITY3D
虚拟数字校园系统
准心交互
射线碰撞
virtual campus system
Unity3D development
Vrinteractive
crosshairinteraction
ray collision