期刊文献+

模拟绘画的三维几何纹理生成研究 被引量:5

Generating 3D Geometry Texture Based on Simulating Painting
下载PDF
导出
摘要 该文提出一种模拟绘画的三维几何纹理生成方法 .该方法的主要思想如下 :(1)对物体表面进行近似等距离分点 ;(2 )假设在各分点处放置一个个小球 ,利用这些小球来获得物体表面的总体明暗信息 ;(3)建立各分点处画元的绘制模式 ;(4)在绘制阶段 ,利用所获得的光照信息和画元的绘制模式在各分点处绘制画元 ,以获得符合物体表面总体明暗调子的几何纹理 ;(5 )在上述工作的基础上 ,通过对画元实施一系列操作来获得更为复杂的几何纹理 .与传统方法相比 ,该文所给出的几何纹理生成技术具有对信息处理的同一性、可对画面信息进行离散处理、所生成的纹理更具立体感和速度快等特性 .实验结果验证了方法的有效性 . This paper proposes a novel approach based on simulating painting to generate 3D geometry texture. Its main idea is as follows: (1) computing the partition points from the surface of object in almost equidistance way; (2) using the small balls on the surface of object to get the light intensity of the surface of object; (3) building the rendering models of every primary element on the surface of object; (4) using the light intensity of the surface of object and the rendering models of primary elements to render the every primary element so as to obtain the 3D geometry texture; and (5) performing some operations to the primary elements so as to render some more complex geometry textures, such as controlling the color of primary elements, disturbing the primary elements, growing primary elements on the surface of objects, and blending foregoing several operations etc. The proposed method has some excellent properties, such as the identity of computing the brightness at every partition point, the separability of processing the information on the surface of object, generating 3D geometry texture effectively, and simple calculations, etc. Simulation results show it is effective.
出处 《计算机学报》 EI CSCD 北大核心 2002年第9期982-986,共5页 Chinese Journal of Computers
基金 国家教育部博士点基金 (2 0 0 10 183 0 41) 南京大学软件新技术国家重点实验室基金资助
关键词 模拟绘画 三维几何纹理生成 画元 计算机图形学 真实感图像生成 D geometry texture, primary element, partition points, rendering models of primary elements
  • 相关文献

参考文献1

  • 1庞云阶 王相海 等.小球法生成三维真实感图像的研究[J].计算机辅助设计与图形学学报,1996,8:1-6.

同被引文献19

  • 1钱小燕,肖亮,吴慧中.基于多分辨率的非真实感绘制[J].南京理工大学学报,2006,30(3):348-351. 被引量:5
  • 2苏延辉,韦欢,费广正,石民勇.非真实感绘制技术研究[J].中国传媒大学学报(自然科学版),2006,13(2):15-21. 被引量:10
  • 3蔡士杰 吴春熔 孙正兴.Computer graphics(计算机图形学)[M].Beijing(北京): Tsinghua University Press(清华大学出版社),1998.496-560.
  • 4Shtrothotte T , Schlechtweg S. Non - photorealistic computer graphics modeling, rednering and animation.叶修梓,万华根,张引,译.电子工业出版社,2004
  • 5Lansdown J,Schofield S. Expressive rendering:a review of non-photorealistic techniques. IEEE Computer Graphics and Applications, 1995,15 (3) : 29-37
  • 6Pang Y J. Combining computer graphics with Chinese traditional painting. Computer ~ Graphics, 1987,11(1) : 63-68
  • 7Pang Y J, Zhong H X. Drawing Chinese Traditional Painting by Computer//Pro. IFIP WG5.10 Working Conference on Modeling in Computer Graphics. Tokyo,Japan, 1991:321-328
  • 8Pang Y J, Zhong H X. Drawing Chinese traditional painting by computer//Proc. IFIP WG5.10 Working Conference on Modeling in Computer Graphics. Tokyo,Japan, 1991:321-328
  • 9Pang Y J. Combining computer graphics with Chinese tradictional painting[J]. Computer & Graphics, 1987,11 (1) :63-68.
  • 10Pang Y J,Zhong H X. D raw ing chinese traditional painting by computer[C]//Proc. IF IP W GS. 10 Working Conference on Modeling in Computer Graphics. Tokyo,Japan, 1991:321-328.

引证文献5

二级引证文献10

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部