摘要
近年来,游戏研究中的物质转向不仅更新了传统的游戏研究议题,也产生了一系列新议题与分析路径,也更新了对游戏研究中叙事学与游戏学之争的认识。自从上世纪七十年代起,电子游戏肇始格斗便已成为嵌套其间的重要元素,也是大众文化持续讨论的主要话题之一,然而长期以来鲜有深入的学术探讨。游戏之中的格斗一开始就并非对真正格斗体系的表征,而是摇摆在对写实的拟真与想象的恣洋的张力之中,格斗游戏中的身体姿态不仅是屏幕上的简陋的二维画面,而是与游戏玩家对游戏界面的使用相结合,成为一种具身实践。本研究将姿态作为切入点,结合游戏研究与武术研究的理论传统,并非寻找对游戏中格斗元素的线性历史书写,而是将其放在技术的操演物质性与身体想象的长期互动之中,批判性地探询游戏之中的身体姿态如何作为傅拉瑟所谓的技术图像,被嵌套于不同数字技术所构成的机具的过程。
To date, the material turn in game studies not only updated the traditional topics contributed new topic and research approaches in this interdisciplinary academic field, but also renewed our understanding of the lasting debates on ludology and narratology. Since 1970s, martial artshave been embedded into the video game, however they lacked of serious academic discussions. Marital arts in the video game have been no means representation of the martial arts in the real world, but swing between the simulation and imagination. The gestures in the fighting game are not just two-dimensional image but also the embodied practices articulated with ludic interface. This article used gestures as the departure point, critically inquired the interplay between the performative materiality and bodily imagination in both traditions from game studies and marital arts studies, to exam the process how gestures in the video game as technical image embedded into with various digital technology oriented apparatus.
出处
《国际新闻界》
CSSCI
北大核心
2018年第5期27-39,共13页
Chinese Journal of Journalism & Communication
基金
澳门科技大学支持的项目<作为技术性图像的新闻创新>研究成果
项目编号FRG-17-053-FA~~