摘要
针对海上溢油可视化及海上溢油交互中存在的问题进行了相关研究,针对传统海上溢油方法中存在盲区问题,提出了基于纹理投影技术的动态海面溢油可视化技术;为实现基于物理方法的海上围油栏建模,提出了基于质点弹簧模型的海上围油拦运动建模技术;为实现更加真实的海上溢油作业交互模拟,提出了基于多边形裁剪海上动态溢油交互技术。实现了基于GPU的海面溢油实时可视化方法,证明文章提出方法的正确性和可靠性。
An intensive study is made on the visualization method and oil equipment interaction. To solve the blind area problem and to realize the interactive of oil film, the following methods are proposed: new visualization method based on texture projection; modeling technique of oil boom based on mass-spring model; dynamic interaction method between oil boom and oil film texture based on polygon clipping. Real-time oil spill visualization at sea is implemented on GPU, the test results show the correctness and reliability of the methods.
作者
邹长军
尹勇
刘秀文
万飞飞
Zou Changjun;Yin Yong;Liu Xiuwen;Wan Feifei(Key Lab of Marine Simulation & Control, Dalian Maritime University, Dalian 116021, China)
出处
《系统仿真学报》
CAS
CSCD
北大核心
2018年第6期2109-2116,共8页
Journal of System Simulation
基金
863课题(2015AA016404)
海洋公益性行业科研专项(201505017-4)
云南内河船舶操纵模拟器(云交科2013(A)01)
关键词
海面溢油可视化
纹理投影
质点弹簧
多边形裁
溢油设备交互
oil spill visualization at sea
texture projection
mass-spring model
polygon clipping
oil equipment interaction