摘要
分析了超视距相关的机动性和敏捷性要求。根据已经建立的仿真平台,以两架典型三代战斗机为对抗双方,借助矩阵博弈的决策模型进行了一对一空战仿真。在此基础上,调整有关飞机机动性和敏捷性参数,利用所得作战结果评估飞机的作战效能,并分析了相关参数对作战飞机设计的影响。仿真结果再现了红蓝双方由超视距空战到视距内空战的整个作战过程,结果对飞机参数设计具有一定的参考意义。
The maneuverability and agility related to the beyond visual range air combat were analyzed.According to the built simulation platform,take two typical third-generation fighters as the confront sides,and one-to-one air combat was simulated by using the game-matrix approach to replace pilots. On this condition,the plane’s maneuverability and agility parameters were adjusted to obtain combat results to evaluate the combat effectiveness,and the influence of the relevant parameters on combat aircraft design was analyzed. Simulation results show the whole process of red aircraft and blue aircraft’s air combat from beyond visual range air combat to within visual range air combat,which has reference significance to aircraft parameter design.
作者
张振宁
高正红
ZHANG Zhen-ning;GAO Zheng-hong(Department of Information Equipment General Technology, Beijing Electrical-mechanical Engineering Institution, Beijing 100074, China;School of Aeronautics, NWPU, Xi' an 710072, China)
出处
《飞行力学》
CSCD
北大核心
2018年第3期23-27,共5页
Flight Dynamics
关键词
超视距空战
矩阵博弈
对抗仿真
beyond visual range combat
matrix game
confrontational simulation