摘要
电子游戏在青少年学生群体当中的流行,已经引起了学习专家以及相关教育研究者的广泛重视。挑战性、虚拟性以及结构性是电子游戏的基本特点。本文基于社会文化理论认为电子游戏本身的特性与优势,使其成为可能促进青少年学生学习的好帮手,在实际的教育教学实践中,电子游戏能够为学校教育提供形式迥异的学习情境,让学生们在游戏中学有所获。
The popularity of video games among young student groups has attracted the attention of learning experts and relevant educational researchers. The question about how to take full advantage of video games in education is the central problem to be studied. To this end, this paper is divided into three parts: theoretical and basic characteristics of video games, video games and learning paradigms and the typical applications of video games. The main conclusions of the paper are as follows: video games are software products that are played on, or use an electronic device. This includes arcade video games, computer games played on desktop or laptop machines, video games played on consoles, or mobile devices such as phones and tablets. Challenging, virtual and structural are the basic features of video games. It is precisely because of the unique features and advantages of video games that they make it possible to promote the learning of young students. In recent years, the rising social culture theory has provided a theoretical basis for promoting young students' learning by video games. In practical education and teaching practice, video games can provide learning situation, learning content for school education, and can also be used as an informal learning situation to make students get in the game middle school.
作者
叶俊飞
赵建霞
YE Junfei;ZHAO Jianxia(Department of Student Affairs, Guangxi University, Nanning, Guangxi 530004, China;Department of Education, Guangxi College for Preschool Education, Nanning, Guangxi 530022, China)
出处
《现代教育科学》
2018年第6期15-20,共6页
Modern Education Science
基金
2017年度广西高校中青年教师基础能力提升项目"数字化游戏促进学生有效学习的路径与策略研究"(项目编号:2017KY0007)
关键词
电子游戏
虚拟世界
学生学习
video games
virtual world
students' learning