摘要
玩家操作形成的电子竞技画面没有添加独立于游戏素材的创造性内容,且承认玩家为电竞画面的作者违背了《著作权法》的立法目的,也不具有现实可行性。在电竞赛事与电子竞技直播视频中,玩家操作是对电子竞技软件的现场表演,有传播电子竞技作品的主观意图,是电子竞技软件的表演者。在电竞赛事与电子竞技直播视频中,玩家操作是对电子竞技作品的现场表演,且玩家具有传播电子竞技作品的主观意图,对电子竞技作品的传播发挥了重要作用,玩家是电子竞技作品的表演者,受邻接权保护。
The game outputs that are based on player operations cannot meet the lowest standard of copyrightable subject matter.Admitting that the performances are qualified for copyright not only is contrary to the nature of copyright law, but also does not have the realistic feasibility. In the tournament and e-sports live video, player operations are live performance of e-sports work,and players usually have the intention to spread e-sports works, they also play an important role in dissipating e-sports works,so players are the performers and should be protected by neighboring rights.
作者
田建腾
TIAN Jian-teng(China University of Political Science and Law,Beijing 102249 China)
出处
《广西政法管理干部学院学报》
2018年第3期46-50,共5页
Journal of Guangxi Administrative Cadre Institute of Politics and Law