期刊文献+

体绘制中传递函数的研究 被引量:1

Research on Transfer Function in Volume Rendering
下载PDF
导出
摘要 体绘制中传递函数的设计相当重要,文章研究了几种常见传递函数的设计思路,并提出基于三维梯度幅值的传递函数设计算法,该算法综合考虑采样点灰度值与三维梯度幅值的一维传递函数,引入权值数组对采样点的灰度值与三维梯度幅值进行加权,并与Kindlmann提出的半自动传递函数生成算法进行体绘制对比实验,实验表明在绘制的效率和精度上有所改善。 The design of transfer function in volume rendering is very important. In this paper, we study the design ideas of several common transfer functions and propose a transfer function design algorithm based on three-dimensional gradient amplitude. The algorithm takes into account both the gray value of sampling points and the three-dimensional gradient amplitude One-dimensional transfer function is introduced to weight the grayscale value and the three-dimensional gradient amplitude of the sample point by using the array of weights. Compared with the algorithm of Kindlmann’s semi-automatic transfer function generation algorithm, the experimental results show that in the efficiency and precision of the drawing Improved.
作者 罗明 施云飞 Luo Ming;Shi Yunfei(The china Three Gorges University computer and information institute;Intelligent visual monitoring key laboratory of hydropower project,Hubei YiChang 443002)
出处 《信息通信》 2018年第3期11-12,共2页 Information & Communications
关键词 体绘制 三维梯度 传递函数 Volume rendering Three-dimensional gradient Transfer Function
  • 相关文献

参考文献3

二级参考文献105

  • 1马仁安,张二华,杨静宇,赵春霞.不规则地质体的分割与体绘制方法研究[J].计算机研究与发展,2005,42(5):883-887. 被引量:7
  • 2黄汉青,唐泽圣.应用于传递函数设定的交互式体绘制工具[J].计算机学报,2005,28(6):1062-1067. 被引量:13
  • 3Fedorov A, Chrisochoides N, Kikinis R, et al. Tetrahedral mesh generation aCor medical imaging [OL]. [ 2011-09-11]. http://www, ia. unc. edu/MICCAI2005/MICCAI2005tutorial. html.
  • 4Callahan S P, Ikits M, Comba J L D, et al. Hardwareassisted visibility sorting for unstructured volume rendering [J]. IEEE Transactions on Visualization and Computer Graphics, 2005, 11(3): 285-295.
  • 5Hansen C D, Johnsoa C R. The visualizatioa handbook [M]. Burlington: Elsevier Butterworth Heinemann, 2005.
  • 6Weiler M, Kraus M, Merz M, et al. Hardware-based ray casting for tetrahedral meshes [C] //Proceedings of IEEE Visualization. Los Alamitos: IEEE Computer Society Press, 2003, 333-340.
  • 7Marroquim R, Maximo A, Farias R, et al. Volume and isosurface rendering with GPU-accelerated cell projection [J]. Computer Graphics Forum, 2008, 27(1): 24-35.
  • 8Maximo A, Marroquim R, Farias R. Hardware-assisted projected tetrahedra [J]. Computer Graphics Forum, 2010, 29(3): 903-912.
  • 9Wylie B, Moreland K, Fisk L A, et al. Tetrahedral projection using vertex shaders [C] //Proceedings of IEEE Symposium on Volume Visualization and Graphics. Los Alamitos.. IEEE Computer Society Press, 2002: 7-12.
  • 10Max N. Optical models for direct volume rendering [J]. IEEE Transactions on Visualization and Computer Graphics, 1995, 1(2): 99-108.

共引文献24

同被引文献2

引证文献1

二级引证文献7

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部