摘要
目前高职院校学生英语基础薄弱,学习兴趣不高,英语应用能力差,课堂上沉迷于手机和网络游戏。本研究基于游戏理论,在苏州高博软件职业技术学院2017级大一学生的英语课堂进行实证研究,在课前—课中—课后三个阶段精心设计游戏化教学模式,证明该模式可以激发学习者的兴趣,提高学习者的英语语言交际能力,适合高职英语课堂教学。
At present,the college students' English foundation is weak and they have little interest in English learning. They are obsessed with mobile phones and online games. Based on the game theory,this research conducted an empirical study in the English class of the 2017 freshmen of Global Institute of Software Technology. The game-based teaching mode was elaborately designed before,during and after the class,demonstrating that this mode can stimulate the interest of learners and improve learners' English language communication skills and is suitable for English teaching in higher vocational education.
作者
卢春林
LU Chun-lin(Global Institute of Software Technology,Suzhou Jiangsu 215163,China)
基金
2016年度江苏省高校哲学社会科学研究项目"教育供给侧改革背景下高职院校公共英语产学对接研究"的阶段性研究成果(项目编号:2016JSD880129)
关键词
游戏化
高职
英语课堂
gamfying
higher vocational college
English class