摘要
基于3dsMAX建模在室内设计应用中提炼基于室内金属、玻璃、油漆、木纹、布纹、反射等材质、贴图、渲染制作的数据,构建3dsMAX室内设计中数据标准化模块建设。解决3dsMAX建模在室内设计过程中的数据碎片化的弊端,提出相应的3dsMAX建模室内设计过程中材质数据建设的参考值,为室内设计方案快速表现提供依据,着重论述3dsMAX在室内设计方案建模过程中的数据在实践中的技术应用。
Based on 3dsMAX modeling, data based on indoor metal, glass, paint, wood pattern, cloth pattern, reflection and other materials, texture, rendering, etc. are extracted in interior design applications to build a data standardization module construction in 3dsMAX interior design. To solve the disadvantages of data fragmentation in the interior design process of 3dsMAX modeling, the reference value of material data construction in the interior design process of 3dsMAX modeling is put forward, which provides a basis for the rapid performance of interior design schemes. This paper focuses on the technical application of 3dsMAX data in the modeling process of interior design scheme.
作者
彭秀川
PENG Xiu-chuan(Hunan Vocational College of Engineering,Changsha 410151,China)
出处
《价值工程》
2018年第32期205-211,共7页
Value Engineering
基金
湖南省教育厅科学研究项目"基于3DSMAX建模在室内设计中的应用研究"(编号:15C0352)研究成果