摘要
在三维项目制作中,毛发特效技术由于数量多、可变化的参数复杂、难以真实模拟真实世界毛发,一直是写实类角色的一个技术难点。本文讨论了最新的三维软件中写实角色毛发制作的生产流程,依据贴图控制毛发的生长形态,进行毛发节点的制作,引导线设定后完成角色毛发的制作,最终实现毛发特效的随机形态的控制。
In the production of 3 D projects,hair special effects technology is a technical difficulty for real characters due to its large number and variable parameters,which make it difficult to realistically simulate real-world hair. This article discusses the production process of realistic character hair production in the latest 3 D software,controlling the hair growth pattern according to textures,making hair nodes,setting the guideline to complete the production of character hairs,and ultimately achieving the control of the random morphology of hair effects.
作者
李曙光
LI Shu-guang(School of Software,Anhui Vocational College of Electronic and Information Technology,Bengbu Anhui 233030,China)
出处
《长春师范大学学报》
2018年第10期46-49,共4页
Journal of Changchun Normal University
基金
2017年度安徽省质量工程项目数字艺术教学团队(2017jxtd103)
2017年安徽电子信息职业技术学院教科研项目"基于unity 3D的虚拟漫游系统研究与设计"(ADZX1704)