摘要
本文聚焦网游玩家群体的界面文化展演,选择“3D武侠角色扮演网游”《剑侠情缘网络版三》(简称“剑网三”)这一网游虚拟亚文化族群的生存空间作为在线参与式观察的场所,剖析了再文化化的虚拟界面场景、符号消费及文化展演,并试图与博尔德关于“界面现实主义”的理论分析展开比较与对话。作者认为最重要的不是网络游戏本身的沉浸式体验或媒介功能,而是网络游戏玩家们最终创造了一个与日常生活紧密相伴的虚拟空间。在这个意义上,界面现实主义指向的是当代青年群体的全球化数字生存场景,也许这是界面现实主义的另外一层深意。
The article focuses on the interface cultural performances online gamers groups, select “3D martial arts MMORPG” “JX Online III” (the “Jian Wang Three”) subcultures of the online virtual communities living space as an online participant observation places and analyzes the then cultural scene of the virtual interface, symbolic consumption and cultural performances, and trying to Boulder theory of “screen realism” comparative analysis and dialogue to start The author believes the most important thing is not the network itself, immersive game experience or media function, but the network gamers eventually create a virtual space for a close companion of daily life In this sense, the interface point of realism digital contemporary globalization youth groups living scene, and perhaps this is another layer of meaning interface realism.
出处
《文化研究》
CSSCI
2015年第2期199-210,共12页
Cultural Studies
基金
2011教育部青年基金项目(11YJC860064)阶段性成果
关键词
界面
展演
虚拟
网络游戏
interface;performances;virtual;online games