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Fast raycasting using a compound deep image for virtual point light range determination

Fast raycasting using a compound deep image for virtual point light range determination
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摘要 The concept of using multiple deep images,under a variety of different names, has been explored as a possible acceleration approach for finding raygeometry intersections. We leverage recent advances in deep image processing from order independent transparency for fast building of a compound deep image(CDI) using a coherent memory format well suited for raycasting. We explore the use of a CDI and raycasting for the problem of determining distance between virtual point lights(VPLs) and geometry for indirect lighting,with the key raycasting step being a small fraction of total frametime. The concept of using multiple deep images,under a variety of different names, has been explored as a possible acceleration approach for finding raygeometry intersections. We leverage recent advances in deep image processing from order independent transparency for fast building of a compound deep image(CDI) using a coherent memory format well suited for raycasting. We explore the use of a CDI and raycasting for the problem of determining distance between virtual point lights(VPLs) and geometry for indirect lighting,with the key raycasting step being a small fraction of total frametime.
机构地区 School of Science
出处 《Computational Visual Media》 CSCD 2019年第3期257-265,共9页 计算可视媒体(英文版)
关键词 DEEP IMAGE indirect LIGHTING raycasting deep image indirect lighting raycasting
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