摘要
创造力培养是国家和社会的需要,是学术界一直探讨的重要话题。传统课堂教学疏于对学生创造力的培养,精心设计的创造力培养课程又缺乏与学科教学的有机整合。由此,北京大学教育游戏研究团队启动了"游戏进课堂创新研究计划",基于儿童认知特点,整合建构主义教学理论与优秀一线教师实际教学经验,设计开发了游戏化创造力培养课程。在"游戏进课堂"理念指导下,课程以将游戏作为教学支持工具、为课堂设计游戏机制两种途径切入学科教学,已完成的数学、语文、科学课程的试验性应用取得了良好效果。未来,研究团队将在完善课程体系的基础上,提供支持教师教学、学生自学、学校开课的课程资源包与面向全体教师的慕课课程,让游戏化创造力培养走进学校。
Creativity training attracts much attention from our society and researchers.The traditional classes neglect creativity training and well-designed training programs are lack of organic integration of teaching. 'Games to Class' is a serial of courses designed by Peking University Educational Game Research Team.In the courses,games are used as learning tools or game mechanisms are introduced into classes.The courses developed based on the 'Game to Class' have been used into practice,which showed good results.There will be more courses developed and put into use in primary school in the future.
出处
《创新人才教育》
2015年第1期32-36,共5页
The Education of Innovative Talents
关键词
创造力培养
游戏化学习
学科教学
电子游戏
creativity training
game-based learning
subject teaching
electronic game