摘要
幼儿园开展游戏化教学是时代发展的要求,依托新技术能够获得更好的教学效果。现在幼儿需要掌握的知识信息量越来越大,若仍然只依靠传统的幼儿园教学模式来传递这些信息,则会加重幼儿的负担,种下日后厌学与逆反的根。投影互动技术与幼儿教育五大领域结合,既能够传递大量信息,又不会引起幼儿反感造成精神与身体的疲惫。该文通过对比研究传统幼儿教育与新技术支撑下的幼儿教育教学效果,研究投影互动技术与五大领域融合的具体手段和教学设计,从而实现幼儿快乐学习、主动学习、高效学习,充分开发幼儿潜力、提高幼儿综合素质。
The development of kindergarten gamification teaching is the requirement of The Times, relying on new technology to achieve better teaching results. Now children need to master more and more knowledge information, if still rely on traditional kindergarten teaching mode to transmit these information, it will increase the burden of children, planting the root of future weariness and inversion. Projective interaction technology and children's education five areas of integration, both can transmit a lot of information, and will not cause children's aversion to cause mental and physical fatigue. This paper compares the teaching effect of education of traditional children and education of children supported by new technology, studies the specific means and teaching design of integrating projection interaction technology with five fields, so as to realize happy learning, active learning and efficient learning of children, fully develop their potential and improve their comprehensive quality.
作者
袁豆豆
YUAN Doudou(School of Education,Harbin Cambridge University,Harbin Heilongjiang, 150069,China)
出处
《创新创业理论研究与实践》
2018年第16期36-39,共4页
The Theory and Practice of Innovation and Enterpreneurship
基金
2018年度黑龙江省高等教育教学改革研究一般项目<融合双创教育的学科智慧课堂教学模式探索>(项目编号:SJGY20180185)
国家社会科学基金"十三五"规划教育学一般课题<信息技术支持背景下乡村教师专业发展研究>的子课题农村幼儿园"互联网+"全覆盖式智能教保的开发与研究(项目编号:BCA160055--201605)
黑龙江省学前教育研究会"十三五"规划课题<依托AR技术的家园共育设计--现代技术在家园共育沟通中的作用和问题研究>(项目编号:XQYJHY135-148)
关键词
投影互动
游戏化教学
幼教五大领域
Projection interaction
Gamification teaching
Five areas of preschool education