期刊文献+

MOBA手游竞技手段与高职艺术设计类教学的关系探索

Exploration on the Relation between MOBA Hand Tour Competitive Means and Art Design Teaching in Higher Vocational Colleges
原文传递
导出
摘要 互联网时代下的原居民作为当代教育的主要对象,传统的教学课堂越来越难以发掘他们的创造力和创新力,这种现象尤其对当前高职艺术设计类专业人才培养与教学改革来说,提出了全新的要求与挑战。本文通过对MOBA手机游戏在学生中风靡现象的思考,并借鉴其开发与设计的策略,试着探索出一个高职艺术设计专业教学改革的实现途径,切实提升高职艺术设计类专业的教学质量,突显其专业的教学优势。 As the main object of contemporary education in the Internet era,the original inhabitants are increasingly difficult to explore their creativity and innovation in traditional teaching classes.This phenomenon,especially for the current training and teaching reform of art and design professionals in higher vocational colleges,poses new requirements and challenges.Through thinking about the popularity of MOBA hand tour among students and using its development and design strategies for reference,this paper tries to explore a way to realize the teaching reform of art design specialty in higher vocational colleges,to improve the teaching quality of art design specialty in higher vocational colleges,and to highlight the teaching advantages of its specialty.
作者 李文璟 LI Wenjing(Guangxi Construction Vocational and Technical College,Nanning Guangxi,530030,China)
出处 《创新创业理论研究与实践》 2019年第5期59-60,共2页 The Theory and Practice of Innovation and Enterpreneurship
基金 广西建设职业技术学院校级教改项目《基于MOBA手游竞技手段的高职艺术设计类教学模式改革与实践》项目阶段性成果(立项编号:201803)
关键词 MOBA手游竞技手段 高职艺术设计 教学思考 MOBA hand tour competitive means Higher vocational education of art design Teaching thinking
  • 相关文献

参考文献3

二级参考文献26

  • 1吕森林.教育游戏产业研究报告[J].中国远程教育,2004(11X):44-47. 被引量:151
  • 2田爱奎,杨瑛霞,夏天,张际平.数字化游戏学习的发展及展望[J].电化教育研究,2006,27(1):37-41. 被引量:50
  • 3牛玉霞,任伟.游戏化教学初探[J].软件导刊,2006,5(05X):4-5. 被引量:52
  • 4程君青,朱晓菊.教育游戏的国内外研究综述[J].现代教育技术,2007,17(7):72-75. 被引量:102
  • 5Jeff Dunn.Survey Results: 67% Educators Report Flipped Classroom Improves Test Scores [EB/OL]. [2012-06-27].http://edudemic.com/ 2012/06/survey -results -67 -educators -report -flipped -classroom -im- proves-test-scores/.
  • 6Zaid Mi Alsagoff. From flipped to gamified classroom[EB/OL]. [2012-09 -04].http://zaidlearn.blogspot.com/2012/09/from-flipped -to - gamified-classroom.html.
  • 7Andrew Miller. Five Best Practices for the Flipped Classroom [EB/OL]. [2012-02-24].http://web. uric. ca/-gtreloar/Articles/Technology/ Five% 20Best% 20Practices% 20for% 20the% 20Flipped% 20Classoom. pdf.
  • 8Alan November, Brian Mull. Flipped learning: A response to five common criticisms [EB/OL]. [2012-03 -26]. http://www, esehoolnews. corn/2012/03/26/flipped -learning -a -response -to -five -common -crit i- cisms/.
  • 9Robert TalberL Inverting the Linear Algebra Classroom [EB/OL]. [2011-09-21 ].http://prezi.eom/dz0rbkpy6tam/inverting-the-linear-al- gebra-classroom/.
  • 10Aaron Sams, Brian Bennett. The truth about flipped learning[EB/OL]. [2012 -05 -31].http://www.eschonlnews.com2012/OS/31/the - truth-about-flipped-learning/.

共引文献501

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部