摘要
在小学信息技术课堂中合理运用游戏展开教学,将学生对"游戏"的兴趣内化为学习信息技术的动力,有助于实现"提升学生信息素养"的教学目标。文章结合日常教学实践,就如何将游戏融入信息技术教学,构建学生自主乐学的课堂模式进行探讨,期望获得崭新教学启迪。
Reasonable use of games in primary school information technology classroom teaching,internalization of students’ interest in 'games'into the motivation of learning information technology,is conducive to the realization of 'improving students’ information literacy'teaching objectives. Combining with the daily teaching practice,this paper discusses how to integrate games into information technology teaching and how to construct the classroom model of students’ independent music learning,hoping to gain brand-new teaching enlightenment.
作者
王瑞华
WANG Ruihua(Fuqing Binjiang Primary School,Fuqing 350300,China)
出处
《当代教研论丛》
2019年第2期64-65,共2页
contemporary Teaching and Research
关键词
游戏教学
希沃白板
信息素养
乐学课堂
Game teaching
Silver whiteboard
Information literacy
Music class