期刊文献+

信息技术教学中利用教育游戏构建自主学习氛围

Using Educational Game to Construct Self-regulated Learning Atmosphere in Information Technology Teaching
下载PDF
导出
摘要 在新课改不断深入的背景下,自主学习这一理念渐渐被人们提及。自主学习倡导的是"学生自主,小组合作探究"的学习理念,让学生从被动接收学习转换到自主去学习知识。教育游戏是指在课堂甚至课后作为辅助学生学习的一种多媒体游戏,引入课堂也自然受到了关注。在课堂上运用教育游戏可以有效提高学生的学习兴趣,助力学生自在成长。 With the deepening of the new curriculum reform,the concept of autonomous learning has gradually been mentioned.Self-regulated learning advocates the learning concept of'student autonomy,group cooperation and inquiry',which enables students to change from passive learning to self-regulated learning.Educational game refers to a kind of multimedia game which is used to assist students’learning in class or even after class.The introduction of educational game into classroom has naturally attracted much attention.Using educational games in class can effectively improve students’interest in learning and help them grow up freely.
作者 李龙飞 LI Longfei(Nanjing Jindi Zizaicheng Primary School of Jiangsu Province,Nanjing 210039,China)
出处 《当代教研论丛》 2019年第4期95-95,共1页 contemporary Teaching and Research
关键词 教育游戏 自在学习 Educational games Self-regulated learning
  • 相关文献

参考文献1

二级参考文献2

共引文献2

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部