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沉浸式VR在动漫教育领域的研究与应用 被引量:2

Research and application of immersive VR in the field of animation education
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摘要 高校与高职学校的动漫数字教学资源建设很重要,提高动漫教学资源质量、控制建设成本、提升可共享性是该项工作的关键。本文分析了常见VR技术,提出采用兼具网络轻量、体感沉浸特征的新型VR技术krpano适用于制作高校与高职学校动漫教学资源建设。它可以降低建设成本,提升教学效果,可以为动漫教学资源共享提供全面支撑。本文给出了基于VR技术动漫教学资源的制作方法,给出了基于VR技术动漫教学资源共享平台的建设方案,为可共享动漫教学资源建设提出了一种高效新颖的方法。 The construction of animation and digital teaching resources in Colleges and vocational schools is very important. Improving the quality of animation teaching resources,controlling construction costs and improving sharing is the key of the work. This paper analyzes the common VR technology,and proposes a new VR technology,which combines lightweight and immersive features. Krpano is suitable for the construction of animation teaching resources in Colleges and vocational schools. It can reduce the cost of construction,improve the teaching effect,and can provide a comprehensive support for the sharing of animation teaching resources. This paper gives the production method of animation teaching resources based on VR technology,gives the construction plan of animation teaching resource sharing platform based on VR technology,and proposes an efficient and innovative method for the construction of sharing animation teaching resources.
作者 董凯宁 孟津
出处 《动漫研究》 2018年第1期164-169,共6页 Animation Research
基金 四川省教育厅人文社科重点研究基地四川动漫研究中心资助项目(基于沉浸式VR技术的虚拟教育系统研究与开发) 项目编号DM201610
关键词 沉浸式 虚拟现实 动漫教育 Krpano immersive VR animation education Krpano
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