摘要
利用"理解性教学"理论,对美国网站上鼓励人们献血的游戏进行分析,并探讨了对我国教学游戏设计的启示作用。信息技术条件下的游戏化教学主要是指以教学游戏为主体,通过在游戏中设置不同的任务和理解性目标,驱动学生在游戏中完成对学习任务的意义建构。
In light of the theory of Understanding Teaching,an analysis is made on American donating blooding and an exploration of significance is offered on enlightment of China's teaching game.E-game teaching refers to a meaning construction on study tasks on the part of the students on condition that various tasks and understanding goals are set on the basis of teaching game.
基金
国家社会科学基金"十一五"规划2009年教育学项目(BCA090078)
关键词
理解性
游戏化教学
理解目标
understanding
game teaching
understanding goal