摘要
认真分析了3D游戏软件制作中动态物体之间的碰撞检测方法,重点讨论了基于骨骼系统和蒙皮技术创建的3D格斗游戏人物模型之间的碰撞检测技术。提出了由骨骼系统创建人物碰撞模型,并基于新的碰撞模型实现了碰撞检测方法。实验和分析均表明,该方法在碰撞检测中便于确定人物身体部位且效率高,有很好的理论意义和应用推广价值。
The methods of the common collision detection of active objects in 3D games have been analyzed carefully.Collision detection of fighters' model based on skeleton system and skining in 3D fighting game was discussed.A constructing method of collision model based on skeleton system was proposed,and based on this model a new collision detection method was implemented.Experiment and analysis show that this method can get the colliding part of fighters' body easily and quickly.It is of good theoretic meaning and wide application value.
出处
《电脑知识与技术(过刊)》
2009年第7X期5492-5494,共3页
Computer Knowledge and Technology
基金
陕西省自然科学基金(2005F38)
陕西省教育厅专项科研项目(07JK306)
关键词
3D格斗游戏
碰撞检测
骨骼系统
碰撞模型
3D fighting game
collision detection
skeleton system
collision model